Inside the Fallout Universe, Gaming’s Most Unexpected TV Hit

The Fallout TV show has come back to its platform, and it's fair to say that audiences were agreeably astonished by the caliber of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it succeeded in capturing multiple facets of the player's journey.

There was vault-dweller Lucy, attempting to do the right thing and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's dogma and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any sense of morality out in the radioactive wastes.

Setting the Stage for Season Two

The show's first season conclusion unveiled key information about the culprits behind the atomic conflict that condemned a population in bomb-proof bunkers for hundreds of years. It also raised several enigmas unanswered for the upcoming chapter – and, on this occasion, hopes are much greater.

“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.

“Heading into the initial season, people were like, ‘Just get it right’,” adds the game director. “We are ecstatic with the reception to the show, so now people are arriving with more excitement and new expectations.”

A New Vegas Vibe for Season Two

The second season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the series, despite the fact that it was technically flawed at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That dusty, desolate Route 66 vibe of the game is so much enjoyable to translate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its makers insisted on physical models and locations were built, reflecting the makeshift nature of the settlements in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to feel like it’s authentic.”

In fact, virtually each creature you see on-screen is real, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by skilled directors who are also dedicated players, alongside the visionaries behind the franchise. This shared passion for the world is clear in the final product.

The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the first season. This format will allow for a different audience reaction, something the showrunners themselves are looking forward to observe.

“It delves deeper, it’s bigger, it’s wittier, it has a lot of twists,” promises the game director. “I am excited to seeing what people think.”

Katrina Lee
Katrina Lee

A seasoned traveler and storyteller who documents cultural narratives and human experiences across continents.